Playing with the rigid body is so much fun. In Maya 2011, it could be done easily. Set the particular object into active rigid body or passive rigid body. The simple point is, if it's active, it's doing the action (moving, falling, crashing,etc.), and if it's passive, it stays still, means it's accepting the action, just like the ball bouncing on the floor. The Ball is active, and the floor is passive. There are many tutorials out there to explain this principle even further. Have Fun :D
Playing with the rigid body is so much fun. In Maya 2011, it could be done easily. Set the particular object into active rigid body or passive rigid body. The simple point is, if it's active, it's doing the action (moving, falling, crashing,etc.), and if it's passive, it stays still, means it's accepting the action, just like the ball bouncing on the floor. The Ball is active, and the floor is passive. There are many tutorials out there to explain this principle even further. Have Fun :D
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It's been a while since i made a package consists of several graphics that often used at TV station. This is just a "starter-pack" that could go beyond even further. The changes could be, including but not limited to the color theme, background, additional elements, camera view and the sequence itself. I've been thinking and challenging my self to create a design that could be customized easily. This idea has been particularly influenced by lots and lots of graphics templates out there on the net. So, why don't i create it myself?
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It should have been used in a project with lots of green in it.. again, sure it was fun doing this stuff. I was playing with 3D serpentine from zaxwerks. Instead of making it 3D bevel looking text or object, i chose the ribbon type. I have been always wondering how it's made. mmm..now what i'm going to play with on the weekend?
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Happy new year 2011 everybody...
new year, new idea...Another concept for future work. It should be reflecting the shiny-silvery theme. Added some graphics elements.. and there it is :D
The actual footage was in full HD1080i (converted to 720 x 576 for youtube) so it's pretty heavy in render time, and with Final Gathering (FG), also HDRI options are turned on, adds more time to the overall render time. But, it's definitely worth it :D
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apparently, i'm not doing okay lately, so i decided to go for a DNA check-up! well, what's that have to do with it!! alright, might be i was just visualizing how it's going to be.it's so much easier to face something if you already know what you're gonna dealing with..
*sigh* quite a long unnecessary intro, but as usual, lets get down to business...
i'll make it quick.. Software | AE CS3, Vegas 8, Maya 2011 * Music | Riddick Media . Nikopol. Ukraine *
ok, that's it! Have a nice day..take a good care of your health, always..:D
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Yet, another chance in Maya and came up with this one. Surely it holds many possibilities, but for now, this is what i have been produced so far. I was thinking to create a growing flower, with another technique other than the paint effect in maya, although that would be good. I'm still using the array animation script from creative crash. With just one object, you can duplicate it and see what you can come up with. See ya :D
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Okay, here's another trial and error with maya and AE. obviously, trapcode particular is being used, and OF also. For the blur, Frischluft out of focus did a pretty good job. For overall color look, magic bullet was useful enough to create the overall mood and feeling.There's one thing that could easily changed the whole mood and that's the color scheme. I was back and forth deciding which theme i should used, but different color made different impression.i could have rendered with various colors to see which one works, but again..it;s a matter of preference..and perhaps this would go for another direction, who knows..:D
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