Broadcast Graphics | 2012 Reel

Posted on 11:07 PM, under

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Personal and client projects i've done. Any thought? shoot your comment and critique. Thanks for watching, guys...

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Cinema 4D | The Vine

Posted on 11:01 PM, under

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Trying to make vine-like, fits for a background graphics, or many other things. I used sweep nurbs and path. Many tuts online, so i guess it's not hard to find.

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Cinema 4D | Text Breaking with xbreaker

Posted on 9:05 PM, under

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A test for xbreaker plugin for cinema 4D from nitroman, but it looks like it's being replaced by thrausi, . I haven't tried to crank the size and cracks up yet, but so far it's pretty fun to play with. :)

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Cinema 4D | PolyFX Test 2

Posted on 9:02 PM, under

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Got another thought for the background, animation still the same. It's funny sometimes how you could change your mind so quickly, luckily with MoTex is as simple as changing the text :)

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Cinema 4D | PolyFX Test

Posted on 8:59 PM, under





A quick test on polyFX, applied on text in cinema 4D.

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Kuliah bersama Mufti

Posted on 8:52 PM, under



An opening montage for a TV station.Based on a test i did earlier. Didn't change much, several ornaments to give the theme and looks.

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Cinema 4D | HDRI Render Test

Posted on 6:35 AM, under

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A test for HDRI render. Using Full render, sky but no GI
( it's longer than i expected, although it's really recommended to turn the GI on)

What's HDRI?
en.wikipedia.org/wiki/High_dynamic_range_imaging

Several free HDRI images
  pauldebevec.com/Probes/

Tuts of HDRI in C4D and other stuff on GSG
greyscalegorilla.com/blog/2009/03/intro-to-cinema-4d-tutorial/

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Cinema 4D | Soft & Rigid body

Posted on 5:18 PM, under

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A test of rigid and soft body in Cinema 4D. There's a soft simulation glitch in the end, but that's how i learn something. It's not for a real project, so i don't bother to re-render and re-simulate again. After all, a little error gives a learning process more interesting.. I learn a lot from GSG tuts.. check out the website.. http://greyscalegorilla.com have fun..:)

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Cinema 4D | Cloner Object Part II

Posted on 12:40 AM, under

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Another test with cloner object in Cinema 4D. I used depth map generated by cinema also to play with the DoF. Using the frischluft depth of field in AE, it gives flexibility to control the blur and focus area. If there's no frischluft Dof effect in your AE, don't worry because "lens blur" effect can also be used and it's a default effect, not a 3rd party plugin. Yes, It's so much fun..:D

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Cinema 4D | Cloner Object Part I

Posted on 12:36 AM, under

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A quick test with cloner feature in cinema 4D. I added also DoF using depth map generated. So far, I'm really enjoying this feature, so many options and buttons to play with, and possibilities to combine with other mograph features, e.g. random effector etc..

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Cinema 4D | Graphics opener

Posted on 7:52 PM, under

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It’s the first intro I made with cinema 4D. It’s a powerful tool to create motion graphics, but the most exciting part is a tight integration with AE. Notice the text “now in HD” in the end, originally it was just a straight front view footage, but suddenly with camera from cinema4D imported, suddenly it feels like it’s being made in 3D itself. This integration promises new opportunities and opens limitless possibilities. Definitely, i’m going to try out other features.. C u later..

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Motion Track test Maya-PFHoe 02

Posted on 5:03 AM, under



Another test with PFHoe-Maya-AE This time I’m trying to slow down when taking movie, and it actually works. The tracking got good reference, but some dark spots still left un-tracked, not a good solid one. Makes me want to try another shot or angle. :)

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Motion Track test Maya-PFHoe 01

Posted on 4:58 AM, under

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Camera : Canon 550D 18-55 mm
Footage: 1280 x 720 50 pfs
Pipeline : PFhoe-Maya-AE-Vegas
Lessons from the test
1. Too shaky footage makes harder to track
2. Markers did a pretty good job, although slightly wiggles in the end
3. Considering using steady cam to gain more control
4. HD footage makes it heavy to process, at least with my comp..:))
Anyway, it’s been fun :D

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3D environment concept

Posted on 4:51 AM, under

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Moving on…after the turntable, now it’s time for a camera movement test. Not an extremely difficult camera movement. Just subtle, nice pan from left to right (although i realized it was a little bit too fast in the end :D ), zoom in movement and crane up. My goal was to test the overall look if there’s a camera movement, in this part i also noticed some misplaced texture and some fixes on the UV. The Color correction was a choice, and i decided to go with the “chilly snow” look, thought it’d be good with the snow on the ground, supposedly :D

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3D Temple Concept

Posted on 4:51 AM, under

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After a while not doing some modeling, I tried to create this one. Not very complex one, but i enjoyed it a bit, especially the texture. Yeah, the texturing needs to be done carefully and I think I’ve missed and misplaced some textures there, but it’s a good practice. I’ll try again sometimes in the future but I think I’ll leave it here for now…and the still images can be seen on the 3D still images section.
Have a great day, everybody..:D

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Maya to AE Camera test

Posted on 4:42 AM, under

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“what’s your plan for today?” well, this time i used the same file from the previous test, but different camera. Although it’s not a fancy move, i found that this movement suited better with broadcast type that I wanna do. Simple zoom in sometimes makes the message clearly conveyed. Next time perhaps i’d like to try a movie cinematic angles on this one, with the same 3D model, or adding some elements.
Footage used: Godiva wide keying plate

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Bokeh Background in AE

Posted on 4:37 AM, under



Created in AE CS3 with Trapcode particular and frishluft out o focus plugin. Also, VC Optical flare to light the scene.

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News ID concept

Posted on 4:29 AM, under

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An idea that I’m working on for a news TV station. If you got any comments, shoot it out..thanks :D

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Mocha motion track test

Posted on 4:14 AM, under

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My first test using mocha for AE CS5. It is a planar tracker. I usually use point tracker, ex: PFHoe or syntheyes, but this time I’d wanna give a try. I’m still trying to figure out which button do this and that, but the Imagineer channel is definitely a good place to start. Check out their site Imagineer System
or the Youtube Channel Youtube Channel
Have fun :D

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